002+Tech+in+PE

Technology in Physical Education Frostburg State Univeristy Spring 2011

**Introduction-Joe** Physical Education has come a long way with the era of technology. A lot of classrooms use computers, overhead projectors, and smart boards to liven up their learning. In the past the P.E. classroom didn't have much to change up their lessons with. In today's world there is a lot one can do in the gymnasium. We are going to take a look at how technology has come a long way in the in the physical education department. With the use of Wii fit systems, Pedometers, Heart Rate Monitors and much more, Physical Education has been able to break away from its "role out the kickball" stereotype and really gets students excited about something new.

**Video Games-Joe** Kids in today’s society are living very sedentary lifestyles. With the invention of the video game, kids are spending more time with their faces glued to a television screen or computer monitor than outside getting an adequate amount of exercise. So the question is how to get kids away from their video games and closer to a more active lifestyle. In some schools, they believe they have found the answer without taking video games away from the students. A large number of schools across the country have incorporated Wii Fitness gaming systems into their Physical Education classes. “This innovative teaching method may be surprising to some; however a growing number of schools are turning to the Wii to stimulate students. For example, at the new Bunker Hill Elementary School in Middletown, Delaware, students were greeted with a fitness room equipped with a 50-inch widescreen television and a Nintendo Wii.” (Caron, 2009)

**Pedometers-Aaron** Pedometers are used in Physical Education to count the steps and distance of the students in order to track student progress."Pedometry is one practical method that physical educators call rise to measure physical activity. The benefits of pedometry over other methods include its objectivity, cost, immediate feedback, unobtrusiveness, and feasibility." (JOPERD) Some more sophisticated pedometers also have calorie counters and radio's. Pedometers are a good tool to show students how much physical activity they are getting compared to how much they should be getting as well as tracking the amount of calories students burn daily. Pedometers are light, small and inexpensive which makes them perfect for a school setting. They can also be used outside of physical education without causing a distraction to learning.

**Heart Rate Monitors-Andrew** Heart reate monitiors is technology that is becoming more popular in the physical educaiton classroom. A heart rate monitor is a device that measures a studnets heart rate during class. This helps the students see if they are working hard enough to reach their target heart rate. Reaching your target heart rate is important for all students becuase it means they are engaging themselfs into the proper physical activity they need each day. "Reaseach has shown lately that fitness-oriented physical education programs can contribute to acedemic performance."(Simpson) Heart Rate Monitors are becoming more and more popular in teh physical education classroom. Many teachers are switching from teaching competition games to lifelong fitness and heart rate monitors really help when teaching fitness. Heart rate monitors are very engaging and students are more interested in fitness because of them. They keep the students engaged because of the constant feedback they recieve from them. Students are alsways looking to improve their heart rate or see if they have reached their target heart rate. Using heart rate monitors also helps students develop fitness goals and ways to plan out lifetime fitness. Heart rate monitors also are great for integrating other content areas such as statistics and physiology.

** Conclusion-Aaron ** Physical education is constantly changing as new technology is being presented. New technology is taking p.E. out of the realm of classic "sports" driven education and into the 21st century. Physical educators are using technologies such as video games, pedometers, and heart rate monitors to better motivate and assess their students. Video games are a new force in motivating students to move and have fun in physical education. New types of pedometers are becoming more invidualized to the students progress. Heart rate monitors are doing much of the same in allowing students to track their progression in new and exciting ways. Technology in physical education is allowing all students to track their success and enjoy becoming physically fit.

**Works Cited** Caron, N. (2009, October 13). Playing Wii Can Earn Students Physical Education Credits. Game Forward - Serious Games, Health & Fitness Games, Educational Video Games, Game Accessibility, Virtual Worlds. Retrieved February 15, 2011, from http://gamefwd.org/index.php?option=com_content&view=article&id=236:playing-wii-can-earn-students-physical-education-credits&catid=54:health-a-fitness-games&Itemid=43

Journal article by Charles F. Morgan Jr., Robert P. Pangrazi, Aaron Beighle; JOPERD--The Journal of Physical Education, Recreation & Dance, Vol. 74, 2003

http://www.education.vermont.gov/new/pdfdoc/dept/press_releases/educ_pr_heart_monitor_awards_10_0105.pdf

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NOTES:

Joe - video games Andrew - Heart rate monitors Aaron - pedometers

Aaron write 1-3 paragraphs about pedometers and save it in the wiki. Write about what a pedometer is and how it is used in PE.


 * Joe**

1. http://www.ericdigests.org/1996-3/dance.htm 2. http://www.pelinks4u.org/archives/technology/022601.htm 3. http://www.edutopia.org/new-p-e-curriculum 4. http://www.physicaleducationupdate.com/public/209.cfm Pedometers have become very popular, these tiny pieces of equipment allow you to track how many steps you have taken in a given amount of time. PE teachers are using this technology to see how many steps a student takes. However it is difficult to determine the difficulty of the exercise they are doing, you can get a rough estimate of the difficulty by looking at how many steps were taken inside that duration of time.

5. http://www.nytimes.com/2007/04/30/health/30exer.html 6. http://www.arkansasonline.com/news/2008/oct/09/video-games-find-their-way-pe-classes-20081009/ 7. http://gamefwd.org/index.php?option=com_content&view=article&id=236:playing-wii-can-earn-students-physical-education-credits&catid=54:health-a-fitness-games&Itemid=43 The article here is talking about PE classes incorporating the Wii video game system into their class. They believe that it will get students more excited about being active since it is coming from a video game. There are several teachers that are interviewed in this article that have been using the system in their classes for a couple of years now and say that it works great. However, there is still a lot of research needed to be done to find out how well this method of physical education works.

8. http://www.educationworld.com/a_tech/tech022.shtml This article is explaining how schools in Oregon are using Excel Spreadsheets on computers to track their personal fitness. They talk about how after each fitness test they input their data into the spreadsheet and track their progression over the year. These spreadsheets are also sent home to the parents, so parents can see how their child's physical fitness is improving.


 * Aaron**

1. http://www.eschoolnews.com/2008/06/10/technology-brings-new-p-e-to-schools/ 2. http://www.ericdigests.org/1996-3/dance.htm 3. http://www.pelinks4u.org/archives/technology/022601.htm 4. http://en.wikibooks.org/wiki/Tidbits_in_Tech:_Integration_in_Education/Technology_in_Physical_Education,_Is_It_Possible%3F 5. http://www.pecentral.org/lessonideas/college/DebSmithAssignmentFall2010.pdf 6. http://www.newman.ac.uk/Students_Websites/~w.j.mccann/future.htm 7. http://www.sicet.org/journals/jetde/jetde10/3-Anne.pdf

8. http://www.aahperd.org/naspe/standards/upload/Appropriate-Use-of-Instructional-Technology-in-PE-2009-2.pdf

· The rapid development of technology over the past two decades has provided many new and creative ways for educators to present instructional materials effectively · The National Association for Sport and Physical Education (NASPE) believes that technology can be an effective tool for supplementing instruction when used appropriately. · Pedometers, accelerometers and heart rate monitors also can be valuable tools, providing objective and accurate activity monitoring · Online learning in physical education using hybrid or blended models (Kachel, Henry & Keller, 2005; Oblender, 2002), can provide valuable Web-based supplemental content through online assignments, readings, chat rooms and examinations, coupled with face-to-face, activity-based sessions 9. http://www.education.vermont.gov/new/pdfdoc/dept/press_releases/educ_pr_heart_monitor_awards_10_0105.pdf · This technology supports a contemporary model of physical education that shifts away fromcompetitive and team sports to one that promotes individual, lifelong fitness for all students · "The heart rate monitors are very engaging for youth. Continuous feedback keeps them motivated and cues the user to adjust physical activity intensity to meet personal goals." · Aerobic training has been shown to produce many cognitive and behavioral benefits including improved focus, concentration, and impulse control1 · The heartrate monitors also allow for collaboration with other content areas. For example, students can use their heart rate data for lessons in statistics or physiology.

10. http://www.nirsa.org/Content/NavigationMenu/ConferenceExpo/Highlights/Beard-WiiMe.pdf · Nintendo is developing games unlike any other we’ve seen before. Games that supplies personalized instruction, a challenge and fun · Learn to develop exercise programs utilizing technology such as gaming consoles and online tools. · Obtain knowledge of the health implications of physical activity, physical fitness and nutrition. · Become familiar with a variety of exercise programs. · Improve their current level of physical fitness.

- This article explains how different kinds of technology can be used in the health physical education or dance classroom. -Gives good examples of how to use the internet in the classroom and be more interactive. -Gives examples and talks about computer based instruction and how it would be easiter for some students to learn that way. 2. [] - About future education in the state of Ohio and their plans to use techology and other interactive gaming in the physical education classroom. - The Ohio Education Opportunity Act is something that gives grant money to physical education programs to purchase different games that can help in PE. - Gives many examples of why physical eduation is still important in the classroom and help students become for social and more focused during the rest of the school day. - The technology that students use like video games make the students more interested and pay more attention to their fitness. 3. [] - Physical education teachers are trading in their traditional equipment for heart-rate monitors and video games that encourage running, jumping, and stretching. - That is the first line in the article and sums it up pretty well. Theis article describes how more and more PE teachers are moving toward using technolog in their classroom. - Author claims that adding video games and technology while moving away from traditional equipment will give teachers a higher participation rate and studnents will be more interested in fitness. - Wii Fit is one of the more popular games out there that incluedes fitness related games many schools like in New York City use Wii Fit so students can see their fitness progress over short periods of time. - Article states that heart rate monitors are also very useful and are being used all over the country during physical education so students can take heart rate during class to see if they are working hard enough. 4.[] 5. [] 6. [] 7. <span style="font-family: 'Arial','sans-serif'; font-size: 11pt;">[] <span style="font-family: Arial,sans-serif; font-size: 11pt;">media type="custom" key="9272308" <span style="font-family: Arial,sans-serif; font-size: 11pt;">media type="custom" key="9277780"
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